Reviewed · SAVANNAH GHOST & HAUNTED HISTORY TOURS

Savannah Quest Experience: Ghost Hunt

3.0 · 6 reviews From $7 Bookable on Viator
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A ghost hunt that uses a phone instead of a tour guide. This Savannah outdoor game sends you to famous haunted stops and tests you with clues you solve on your schedule. I like that it feels like real walking around town, not a scripted lecture in a van.

What I really like is the freedom: you can pause, look around, and keep going when you want. The route also hits major landmarks like the Forsyth Park Fountain and the Waving Girl Statue, so you still get that classic Savannah feel while you hunt for answers.

One thing to consider: the whole experience depends on the Questo app working smoothly, and if you get stuck on a clue, you may lose time waiting for the game to let you proceed.

Key things to know before you start

  • Self-paced puzzle route: each stop gives a clue that moves you onward without a guide herding you.
  • Major haunted landmarks outside: you visit several famous sites but you do not go inside any attraction.
  • Phone-first experience: you’ll need the app, a valid access code, and decent visibility if you play at night.
  • You can linger at each stop: the game is designed for you to stop and explore before continuing.
  • 24/7 support: help is available if the app or game access gives you trouble.

Why a Phone-Puzzle Ghost Hunt Works in Savannah

Savannah Quest Experience: Ghost Hunt - Why a Phone-Puzzle Ghost Hunt Works in Savannah
Savannah is the kind of city where you can feel story in the bricks and ironwork. This experience leans into that by turning your sightseeing into an outdoor escape-style game. Instead of listening to someone read you legends, you figure things out yourself and then move to the next location.

I like how it blends two things that usually compete: wandering and structure. You get a planned sequence of stops, but you still control when you pause to read plaques, look at architecture, or just take a breath on a bench.

If you’re the kind of person who enjoys puzzles, it can feel like a fun night out. If you just want spooky atmosphere without thinking, you might find the puzzle steps a bit demanding.

There are more haunted-history and ghost walks waiting in Savannah after dark

Price and Value: What $7.81 Buys You (and What It Doesn’t)

Savannah Quest Experience: Ghost Hunt - Price and Value: What $7.81 Buys You (and What It Doesn’t)
At $7.81 per person, this is priced more like an entry into an activity than a traditional guided tour. That matters because you are not paying for a live guide, and you are not paying for museum admission.

You are buying the app-based game, plus the convenience of a built-in route from stop to stop. You also get 24/7 customer support, which is a real safety net if you hit app trouble.

The tradeoff is simple: there’s no human storyteller on the sidewalk. The app provides the clues and instructions, so your fun level will depend on how well the game runs and whether you enjoy solving riddles.

The Questo App Setup: Your Real Gate to the Ghost Hunt

This experience is delivered through the Questo app, and the game only works through your phone. You download the app, then use your booking information to start at the right moment and with the right code.

From a practical standpoint, I’d treat this like any tech-heavy travel plan. Charge your phone before you start. Bring a small power bank if you can. Also, confirm your access works before you wander too far, because getting stuck early ruins the momentum.

The game is designed so you solve a challenge at each location to receive the next part of the story and directions. If you repeatedly cannot solve a puzzle, the game can make you wait rather than let you skip ahead. That can be frustrating if you prefer smooth sightseeing with no friction.

Forsyth Park Fountain: The Start That Sets the Tone

Savannah Quest Experience: Ghost Hunt - Forsyth Park Fountain: The Start That Sets the Tone
You begin at Forsyth Park Fountain, a classic starting point for first-timers and a great place to get your bearings. The game gives you your first clue here, and that clue kicks off the whole narrative chain.

This stop is short on paper—just a few minutes—but it’s really where you learn how the game wants you to play. If you’re going to have trouble with the app or with interpreting clues, you’ll usually feel it right away at the first challenge.

Also, Forsyth Park is open and lively in normal life, which makes it a friendly place to start. Even if you’re playing in the evening, you’ll likely have more foot traffic around, which can make it easier to spot landmarks and follow instructions.

Mercer Williams House Museum Area: Haunted Atmosphere Without Museum Time

Savannah Quest Experience: Ghost Hunt - Mercer Williams House Museum Area: Haunted Atmosphere Without Museum Time
Next you head to the area around the Mercer Williams House Museum. Here you receive a new clue and you can take your time exploring before moving on.

The important detail: this quest does not include entrance tickets and does not send you inside the attractions. That means you should plan on enjoying the exterior setting—architecture, grounds, and whatever you can view from outside—while you work the puzzle.

This is a good stop for slowing down. If you like to read neighborhood-level context and soak in the street scene, you’ll get more from this kind of exterior exploration than you would from a strict “walk and go” tour.

We have more self-guided audio tours and scavenger hunts across Savannah

Madison Square and the Sorrel-Weed/Andrew Low Stretch

After Mercer, you move to Madison Square for another clue. This is another location where you can linger, because the game is set up for you to stop as long as you want and continue at your pace.

From there, the route continues to the exterior area around The Old Sorrel Weed House Museum & Tours, then to Andrew Low House Museum. The rhythm stays the same: a clue, a puzzle step, and directions forward.

Why this stretch works: it gives you multiple chances to switch your mode. One moment you’re thinking through a riddle. The next moment you’re just looking at the buildings and streetscape. In a city like Savannah, that alternation keeps things from feeling like you’re doing homework.

The downside is also worth saying. If you’re low on patience for tech puzzles, multiple clue locations in a row can feel like too much pressure.

Hamilton-Turner House to Colonial Park Cemetery: Where the Mood Gets Dark

The route then brings you to Hamilton-Turner House, followed by Colonial Park Cemetery. These are stops that naturally fit a ghost hunt theme, and they can feel more intense in the evening.

Again, there are no included entry tickets, so you’re working with what you can see from outside. The cemetery stop in particular can be visually rewarding, but visibility matters. If you do this after dark, bring a plan for seeing details clearly.

I’d also suggest keeping your phone brightness up and using a flashlight if you have one. One key detail: if your clue requires you to read something small, night conditions can turn a 5-minute moment into a 20-minute struggle.

Marshall House to Moon River Brewing: The Mid-to-Late Story Shift

Savannah Quest Experience: Ghost Hunt - Marshall House to Moon River Brewing: The Mid-to-Late Story Shift
Next you go to The Marshall House, Historic Inns of Savannah, then to the area around Moon River Brewing. These stops continue the same game format: you solve, you receive directions, and you move on.

What’s nice about reaching these later stops is that the scenery starts to feel more like Savannah’s modern mix of historic and alive. You’re still doing a haunted-themed mission, but you’re also passing places that feel connected to everyday city life.

If you’re on a group trip, this section can be the easiest to enjoy socially. While one person reads the clue, another can spot landmarks and keep the group moving. If everyone is stuck, that’s where the waiting-to-proceed behavior can start to weigh on the mood.

The Waving Girl Statue Finale: When the Game Ends and You Get to Exhale

Savannah Quest Experience: Ghost Hunt - The Waving Girl Statue Finale: When the Game Ends and You Get to Exhale
You finish at the Waving Girl Statue at 508 E River St. This is where the story portion and the city exploration game end.

The finale matters because it gives you a clean endpoint. You know where you’re headed, and you can plan dinner or a post-quest stroll from there. Also, ending near the river gives you a natural transition from puzzle mode back to normal Savannah sightseeing.

If you’re taking photos, this is a good time to do it. Endpoints often feel rushed in guided tours, but a self-paced format gives you permission to spend a few extra minutes here—assuming you haven’t been fighting the app.

Who This Ghost Hunt Is For (and Who Might Skip It)

I think this works best for people who enjoy interactive games and don’t mind using a phone as your “guide.” It’s also a solid fit for families and groups, especially mixed groups where one person wants puzzles and others still want to enjoy the city between challenges.

If you’re traveling with teens or older kids, this style can be a win because it turns curiosity into a task. It can also help a group stay together, since everyone is following the same clue-to-clue loop.

It might be less enjoyable if you need a calm, low-effort sightseeing experience. If you get stressed by tech glitches or by puzzles that feel vague, you’ll likely feel the friction more intensely than you’d like.

Common Friction Points: When the App Tries Your Nerves

This is a data-and-code experience, so the biggest risks are technical rather than scenic. If the app won’t load, or if access codes don’t work, you can lose the entire flow. That can be especially rough when you’re outside in open air and trying to stay oriented.

The other friction point is clue difficulty. If the clues are unclear to you, the game may not let you simply skip ahead. It can also make you pause until you solve the step, so you might feel like you’re waiting in place instead of just walking and enjoying the city.

If you’ve got limited battery life, poor phone reception, or a group that tends to split up when confused, consider bringing one “tech lead” who stays responsible for the app. That single role can save the whole experience.

Practical Tips for a Smoother Night Ghost Hunt

If you’re planning to do this at night, treat visibility like part of the itinerary. One review noted it can be hard to see details after dark, so I’d plan for that. Bring a small flashlight, use your phone brightness, and wear shoes that handle uneven pavement.

Keep your group structure simple. Pick one person to handle the clue reading and one person to check the next directions. When people start freelancing without alignment, it’s easy to lose time.

Finally, take advantage of the no-entry-ticket reality. You’re not rushing through museum stops or buying timed tickets. Instead, treat each exterior stop like a mini photo walk and a mini puzzle.

Should You Book Savannah Quest Ghost Hunt?

Book it if you want a spooky-minded way to see Savannah that doesn’t require a schedule and doesn’t cost much. You’ll like it most if you enjoy puzzles, you’re comfortable following directions on your phone, and you’d rather control your pace than listen to a guided script.

Skip it if you know you’ll hate app friction, you need a guide for every step, or you want a smooth, low-thinking evening. Also think twice if night visibility is a concern for your group, since some clue-solving depends on being able to see what’s in front of you.

If you do book, go in with the right mindset: you’re not touring a museum—you’re playing a city game. That shift is the difference between a fun night and a frustrating one.

FAQ

Where do you start and where do you finish?

You start at the Fountain at Forsyth Park (1 W Gaston St, Savannah, GA 31401) and finish at the Waving Girl Statue (508 E River St, Savannah, GA 31401).

How long does the Ghost Hunt take?

The game runs about 2 hours to 2 hours 40 minutes.

Do I need the Questo app?

Yes. This is a city exploration game available on your phone through the Questo app.

Are attraction entry tickets included?

No. The tour does not include admission tickets, and it does not go inside the attractions.

Is it guided?

No. This is an app-based private experience for your group, so there is no tour guide included.

Is customer support available if I get stuck?

Yes. There is 24/7 customer support available if you need assistance.

Can I cancel for a full refund?

You can cancel for free up to 24 hours before the experience start time for a full refund.