Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader

Reviewed · SAVANNAH GHOST & HAUNTED HISTORY TOURS

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader

4.0 · 20 reviews 55 minutes to 1 hour 15 minutes (approx.) From $9 Operated by WalknTours · Bookable on Viator
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Savannah has a way of making even daytime feel spooky. This self-guided Ghosts of Savannah audio tour lets you hear legends at Johnson Square, Reynolds Square, and more while you wander. I like the flexibility most, and I also like the way the audio is tied to where you stand, so the stories feel timed to the streets.

Two big wins: you can go at your own pace (great when your crew moves slower or faster), and the narration is designed to be replayable once you’re done. The one thing to think about is that the stories are brief at each stop, and a few people found the directions and stop-by-stop map tricky if the app doesn’t load correctly.

Key Highlights at a Glance

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Key Highlights at a Glance

  • GPS-guided haunted audio with step-by-step locations so you do not have to guess where to go next
  • Savannah square circuit that hits major haunted stops in under about 1 hour 15 minutes
  • Spooky sound effects that help the stories feel more real while you walk
  • Audio + EMF reader included in the experience for a more hands-on ghost-hunting vibe
  • 1 ticket can work on 1 phone with audio played through a speaker, so families can share the sound

Ghosts of Savannah Audio: What This Experience Feels Like

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Ghosts of Savannah Audio: What This Experience Feels Like
This is a self-guided haunted tour built for Savannah’s walking pace. You use your phone as the guide. The audio kicks in when you get near each stop, so you’re not stuck listening to a group talk over the same sidewalk view.

It’s the kind of activity that works whether you’re traveling with kids, squeezing it between tours, or you just want a low-pressure way to see Savannah’s historic squares. And it’s not only for the moment—afterward, you can revisit the stories and relive the route while you’re relaxing with a drink.

One more angle: the experience includes an EMF reader tool (as listed with the tour). Even if you treat it like a fun prop, it adds a “let’s test the vibe” layer that you won’t get on a standard audio tour.

There are more haunted-history and ghost walks waiting in Savannah after dark

Price and Time: Is $9.75 Good Value Here?

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Price and Time: Is $9.75 Good Value Here?
At $9.75 per person, this is priced like a budget-friendly add-on—not a full-price guided excursion. The best value comes from the pacing. The tour is estimated at 55 minutes to 1 hour 15 minutes, and most of the featured squares are quick stops. That makes it realistic even on days when Savannah is busy and you have other plans.

Here’s how I’d think about the trade-off: because stops are short, you are paying for many locations and a guided storytelling format, not for a long, slow lecture at one spot. If you want deep, multi-stop detail at each location, you might wish some stops lasted longer.

Start at Moon River, Finish Near Chippewa Square

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Start at Moon River, Finish Near Chippewa Square
The tour starts at Moon River Brewing Company, 21 W Bay St, Savannah, GA 31401. You finish at Six Pence Pub, 245 Bull St, Savannah, GA 31401, which is very close to Chippewa Square—the famous square tied to Forest Gump filming.

That start-and-finish setup is practical. You can begin at a well-known landmark near the historic core, then end near another iconic sight. And Six Pence Pub has hours listed from 12:00 AM to 11:30 PM daily, so your ending point is flexible for late-afternoon or early-evening walking.

Johnson Square: Little Gracie’s Dance and a Fast First Stop

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Johnson Square: Little Gracie’s Dance and a Fast First Stop
Your first stop is Johnson Square. This is where the audio story centers on Little Gracie, a ghost said to still dance there. It’s a quick stop (about 3 minutes listed), but it’s also a strong mood-setter. Squares in Savannah already feel like stages—benches, old brick, and lots of sightlines—so a short “ghost encounter” story lands well.

A small practical tip: because it’s only a few minutes, don’t treat this like a place to linger and chat. Step in, listen, then keep moving to keep the whole route flowing.

Reynolds Square: Malaria Lore and Possibly a Ghost Photo

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Reynolds Square: Malaria Lore and Possibly a Ghost Photo
Next up is Reynolds Square, another quick stop (about 3 minutes). The audio ties the hauntings to the victims of malaria, with the suggestion that you might even capture something ghostly in a photo.

Whether or not you get a photo, the value of this stop is that it gives you a different flavor of Savannah haunting—less “a single famous spirit” and more “a place tied to suffering and rumor.” That emotional tone is why squares work so well for haunted storytelling.

We have more self-guided audio tours and scavenger hunts across Savannah

The Missing Middle: Haunted Hotel Halls, Olde Pink House, and Love That Won’t Leave

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - The Missing Middle: Haunted Hotel Halls, Olde Pink House, and Love That Won’t Leave
Between the big numbered squares, the route includes several haunted stops that sound like the heart of the experience. Here’s what the audio highlights in that middle stretch:

A hotel with ghosts in the halls

You’ll hear about an old hotel with a dark past, where ghosts that once walked the halls are said to have stuck around.

This is one of those segments where sound design matters. Outdoors, you can hear wind, traffic, and birds. Indoors or near buildings, the audio atmosphere has more room to feel like a story being whispered around you—without needing you to sit still for a long time.

Outside the Olde Pink House

Another stop focuses on the Olde Pink House. The audio tells a story about a revolutionary who still walks its halls, and the twist is that he is said to be friends with you—an oddly friendly tone for something called ghosts.

If you like your legends with a little humor, this part may hit best. Savannah’s history can feel heavy, so the “friends” framing keeps the mood from going too dark.

Civil War hauntings and the most haunted rooms

The route also includes a stop where the audio claims that Civil War ghosts still haunt these halls and that you’ll hear about the most haunted rooms and the ghosts that reside there.

That “most haunted rooms” framing is useful for your imagination. Even if you can’t go inside, you can still picture the layout as the audio guides your attention.

A love story with a celebrity-level twist

Then you get the stop built around the idea that love keeps a ghost around. The audio says the love that lingers here is so well known that Miley Cyrus even had an encounter.

I’d treat this as one of Savannah’s storybook style legends—one of those tales you tell later because it sounds too specific to invent. And it’s a nice break from the war and crime themes.

Wright Square: The Hanging Square, Tomochichi, and Alice Riley

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - Wright Square: The Hanging Square, Tomochichi, and Alice Riley
After that, you reach Wright Square—listed as about 3 minutes. The audio notes that it was once known as the Hanging Square, where murders and criminals met the noose.

This is where the names start getting vivid:

  • Tomochichi, an old chief, is said to haunt the grounds
  • Alice Riley, described as a murder victim, is also part of the haunting

This stop is emotionally heavier than Johnson and Reynolds, but the route keeps it moving at a workable pace. If you want the experience to feel like a walk through multiple eras—not one long session—this sequencing helps.

The Slave Quarters Stop: When a Building Becomes a Story

Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader - The Slave Quarters Stop: When a Building Becomes a Story
The tour includes a stop about a building that used to be one of the most state-of-the-art in the U.S., but is now known as one of the last remaining examples of slave quarters. The audio says ghosts are known to walk its halls and garden.

This is an important kind of haunted storytelling: it connects the supernatural layer to real human history. The tone matters here. You should expect the audio to feel darker than the “cute ghost” stories, even if the route stays short.

Colonial Park Cemetery: Civil War Soldiers and Lurking Ghosts

Next is Colonial Park Cemetery, listed at about 3 minutes. The cemetery is said to have been closed for burials long before the Civil War, yet the story claims Civil War soldiers made it their home—and that ghosts still lurk.

If you’re the type who likes atmosphere, cemeteries are where Savannah’s haunting tone becomes most convincing. The audio format helps here because you’re not stuck reading plaques while trying to listen—you get a spoken narrative tied to where you are.

A Haunted House of Art: Theater Ghosts in the Story Mix

The route also includes a stop where ghosts of the theater are said to be prevalent in an old house of art. You’ll hear about actors and directors who still linger.

This kind of stop is good for variety. It shifts away from squares and cemeteries and adds a creative, performance-based vibe. And it’s a nice reminder that Savannah’s haunted stories are not only about death—they’re also about the people who made it a stage.

Chippewa Square Finish: Iconic Savannah, Plus More Spirits

Finally, the tour guides you toward Chippewa Square, one of Savannah’s most iconic squares. It’s also famous for Forest Gump filming.

You’ll finish right by Six Pence Pub, which means the route ends where people naturally hang around. That’s handy if you want a smooth transition from ghost hunting to a real-world snack or drink.

Chippewa is also a good place to stand still for a minute at the end. Once the last audio segment ends, you can look around and connect what you heard to the actual layout of the square.

Using the App Without Frustration: The Stuff That Makes or Breaks It

This tour lives and dies by your phone setup, because it’s GPS location-aware. A few people reported issues when the app did not work beyond the start point. In those cases, the problem was usually missing location permissions.

Here’s what you should do before you leave:

  • Give the app location permission so it can detect where you are
  • Make sure your phone’s audio is loud enough for outside walking
  • Follow the step-by-step prompts so each stop triggers on time

Also note this sharing detail from experience using these kinds of audio tours: you can book 1 ticket to use on 1 phone and play on the speaker. If you buy multiple tickets, you get multiple devices. That’s useful for bigger groups, but you do not need a ticket per person if you’re sharing sound.

Some people also mentioned the tour is short per stop, so if you’re expecting long monologues, your brain may feel underfed. I’d go in with the mindset of a quick hits walk: a haunted sampler platter.

Who This Fits Best (And Who Might Want Something Else)

This self-guided haunted audio tour is a strong match if you want:

  • Freedom to move at your pace
  • A route that works with kids (including toddlers and mixed ages)
  • A short outing that still feels like an “experience,” not just walking
  • An easy alternative when you do not have time for a guided group tour

You might consider something else if:

  • You need very deep storytelling at each stop
  • You rely on a perfect map display and do not want to use GPS navigation
  • You’re not comfortable troubleshooting phone permissions

Should You Book Ghosts of Savannah on Your Next Trip?

I’d book it if you want a cost-effective way to see Savannah’s historic core while getting ghost stories at the right moments. $9.75 plus under about an hour is a fair deal for the number of squares and themed stops you cover, especially if you’re okay with short segments.

I’d hesitate only if you expect a long guided lecture or if you know your phone often struggles with location services. If your setup is solid, this tour is an enjoyable way to turn an ordinary stroll into a night-before-bed kind of story you can retell.

If you do book, do one thing right: set location permissions before you start at Moon River Brewing Company, then keep moving so the audio can do its job.

FAQ

How long is the Ghosts of Savannah self-guided audio tour?

It’s estimated at about 55 minutes to 1 hour 15 minutes.

Where does the tour start and where do you finish?

It starts at Moon River Brewing Company (21 W Bay St) and ends at Six Pence Pub (245 Bull St), near Chippewa Square.

What language is the tour offered in?

The tour is offered in English.

Is this tour private?

Yes. It’s listed as private, meaning only your group participates.

Can I use the tour with service animals?

Yes. Service animals are allowed.

Can I cancel for a full refund?

You can get a full refund if you cancel at least 24 hours in advance of the experience start time.

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