Reviewed · SAVANNAH SQUARES & HISTORIC WALKING TOURS

Haunted Savannah Self-Guided Walking Audio Tour

4.5 · 3 reviews 1 to 2 hours (approx.) From $14 Operated by Action Day Trips · Bookable on Viator
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A good ghost story needs good pacing. This self-guided haunted Savannah walk gives you hands-free, location-based audio as you roam. You’ll cover classic sites tied to local legends and big, blood-tinged events without waiting on a group.

I love that it’s truly flexible: you can start anytime within the available hours, pause for photos, and keep moving when you’re ready. Another big win is the offline maps + no-signal option, so you’re not stuck hunting for service while the spooky stuff plays.

The main thing to watch is your phone battery and setup time. The audio routing can run constantly, and it’s smart to plan for headphones and a charger so your day doesn’t end with a dead screen.

In This Review

Key Things to Know Before You Go

Haunted Savannah Self-Guided Walking Audio Tour - Key Things to Know Before You Go

  • Hands-free GPS audio plays as you reach each stop, so you’re not fiddling with the app every minute.
  • Lifetime access, no expiry means you can repeat the walk on another trip without buying again.
  • Offline-friendly: download while you have strong signal, then keep going if coverage gets weird.
  • A long-ish but doable walk: 3.2+ miles, about 1–2 hours, with short story stops.
  • Some stops may require tickets for entry, while others are free to enjoy from outside.

How the Haunted Savannah Audio Walk Works in Real Life

Haunted Savannah Self-Guided Walking Audio Tour - How the Haunted Savannah Audio Walk Works in Real Life
This is the kind of tour that fits Savannah well. The city is made for wandering—wide sidewalks, historic squares, and that riverfront stretch that always feels slightly theatrical. Instead of a guide herding you along, you get a self-guided route with audio stories that trigger by location.

The walk covers more than 16 audio stories over about 3.2+ miles, and you’re looking at roughly 1–2 hours depending on how often you stop for photos, a quick snack, or a double-take at something that isn’t actually a ghost.

Hours-wise, the tour is available daily from 11:00 AM to 8:00 PM. You don’t need to start at a specific minute, which is great if you’re doing other Savannah plans first.

You’ll start in the Savannah 31401 area and finish at 539 W Charlton St. That means it’s not a “go out and come back the same way” deal—you’ll end with the feeling that you actually walked a circuit, not just looped around one block.

We have more walks through Savannah's historic squares and old district to wander

Value for $14.99: What You’re Really Paying For

Haunted Savannah Self-Guided Walking Audio Tour - Value for $14.99: What You’re Really Paying For
At $14.99 per person, the value isn’t that you’re getting museum entry included. The value is in the mix of three things:

1) Storytelling that connects places

You’re not just seeing haunted names on a map. Each stop is paired with a narrative, from old mansion lore to riverfront sightings and Civil War trauma.

2) Convenience

With hands-free audio, you don’t need to coordinate schedules, tip a guide, or commit to a tour group’s pace.

3) Repeatable access

The tour includes lifetime access, so you can redo it later. If you come back to Savannah (and it happens), this becomes a cheap way to experience the city twice with a different mood.

The one catch: some stops involve properties where entry might cost extra. This tour is built to work whether you choose to enter or not, but you should expect to pay separately if you want to go inside any paid attractions.

Using the Action’s Tour Guide App Without Losing Your Ghost

Haunted Savannah Self-Guided Walking Audio Tour - Using the Action’s Tour Guide App Without Losing Your Ghost
You’ll use Action’s Tour Guide App (Action Day Trips) on your phone or tablet. Setup is simple, but there are a couple details worth getting right.

Before you arrive

After booking, you get an email and text with setup instructions and a password. You’ll also want to download the tour while you have strong wifi/cellular, because the audio is designed to keep working offline after download.

On-site start

No one meets you at the starting point. Instead:

  • Open the app once you’re onsite.
  • If there are multiple tour versions, select the one matching your starting direction.
  • Then enter the first story area and let the audio start on its own.
  • Follow the audio cues for the next stop.

There are more haunted-history and ghost walks waiting in Savannah after dark

Gear that matters

For the best experience, bring headphones/earbuds. The tour is hands-free, but you still need clear audio at street level—especially if you’re walking near traffic or restaurants.

Also, don’t ignore battery life. One practical note I’d follow on any similar GPS audio walk: keep a charger or power bank handy. Constant location use plus audio playback can drain your phone faster than you expect.

Stop-by-Stop: What You’ll Hear and Why Each Place Feels Different

Haunted Savannah Self-Guided Walking Audio Tour - Stop-by-Stop: What You’ll Hear and Why Each Place Feels Different

From the Olde Pink House into Reynolds Square

Haunted Savannah Self-Guided Walking Audio Tour - From the Olde Pink House into Reynolds Square
This opening stretch sets the tone: Savannah isn’t trying to scare you with jump scares. It’s building atmosphere using real historic anchors.

Stop 1: The Olde Pink House (1789)

Your first stop is the Olde Pink House, built by James Habersham Jr. in 1789. It’s become a magnet for ghost reports for years—everything from ghostly orbs to poltergeist-style activity, plus stories of full apparitions.

Practical angle: because this is the first stop, it’s a good place to confirm your audio is working well and you’re hearing clean sound before you commit to the rest of the route.

Stop 2: Reynolds Square (Pulaski Hotel lore)

Next comes Reynolds Square, tied to the former Pulaski Hotel. The hotel was torn down in 1957, but the story says certain guests never really left—especially Gracie, who is described as lingering.

Why it works: squares in Savannah are great for this kind of story. You can stand still, watch the street life around you, and hear a legend take over the space for a few minutes.

Moon River Brewing Company and the Riverfront Sighting Chain

Haunted Savannah Self-Guided Walking Audio Tour - Moon River Brewing Company and the Riverfront Sighting Chain
After the first two stops, the route starts to feel more “walk and listen,” which is exactly what you want from an audio tour.

Stop 3: Moon River Brewing Company (hotel roots to 1821)

At Moon River Brewing Company, the haunt talk gets more specific. The building was once a hotel dating back to 1821, and the lore connects it to a shocking murder. You’ll also hear that ghost hunters—including a Travel Channel TV crew—have chased these stories here.

Value for you: even if you’re not a paranormal person, the hotel history gives you a lens for the building. You end up noticing old patterns in a place that still looks like it belongs downtown.

Stop 4: John P. Rousakis Riverfront Plaza (orbs and an alarm trip)

Next is the riverfront plaza, where the stories shift toward glowing orbs and reported poltergeist activity in nearby shops. One shop has a particularly vivid claim: a spectral presence trips an alarm regularly, but it never shows up on camera.

Why this is a good stop on an audio tour: the riverfront has movement. You’ll see people come and go, and the story lands in a way that feels “urban legend meets real street.”

Stop 5: The Shrimp Factory (upstairs storage room noises)

You continue to the Shrimp Factory. The haunting center here is said to be an upstairs storage room, where employees report strange noises when no one is there.

The lore gets heavy: some explanations point toward spirits connected to enslaved people, including claims that people were chained to the walls of the room.

A practical note: this is a stop where you might want to slow down and listen with a little extra attention. Stories tied to real suffering can feel more intense than typical ghost folklore.

The Hampton-Lillibridge House and the Marshall House: Savannah’s Heavyweight Legends

Haunted Savannah Self-Guided Walking Audio Tour - The Hampton-Lillibridge House and the Marshall House: Savannah’s Heavyweight Legends
These are the stops where the tour gets darker and more “historic trauma” than just spooky scenery.

Stop 6: The Hampton-Lillibridge House (built 1796)

This stop is billed as the most haunted house in Savannah: the Hampton-Lillibridge House, built in 1796 by an architectural firm from Rhode Island. The story list is dramatic—reports include a sailor who is said to have hanged himself, plus a renovation worker who died mysteriously.

Locals, the lore says, simply avoid the area. Whether you treat that as superstition or a reflection of how people hold space, it adds tension to the moment.

Stop 7: The Marshall House (Union hospital and found remains)

Next is the Marshall House, tied to the Civil War. During that era, it became an impromptu Union hospital, and the grim work is said to linger in the building.

One specific claim: in renovations in the 1990s, workers discovered human remains. After that, the story continues with reports of wounded Civil War soldiers walking the halls.

How to enjoy this stop: give yourself a few minutes to stand there and let the story play through. This one works best if you’re not rushing, because it’s dense.

Chippewa Square Hangings and the Juliette Gordon Low Birthplace Museum

Haunted Savannah Self-Guided Walking Audio Tour - Chippewa Square Hangings and the Juliette Gordon Low Birthplace Museum
Now the route turns toward squares and a major historical figure, which adds variety to the emotional tone of the walk.

Stop 8: Chippewa Square (hangings and lingering spirits)

You’ll reach Chippewa Square, where the story centers on hangings of convicts. The audio mentions a grim case involving a pair of young lovers accused of killing their abusive master, and it claims their spirits may still wander the square.

Squares are perfect for this type of audio because they give you a clear “center.” You can stand where the story tells you to stand and watch the world behave like the present, while your headphones run the past.

Stop 9: Juliette Gordon Low Birthplace Museum (more history than haunt)

Up next is the Juliette Gordon Low Birthplace Museum, where the tone is mostly historical. Juliette Gordon Low is the founder of the Girl Scouts of America, and the haunt angle is lighter—still present, but secondary.

The story includes a ghost claim involving Juliette’s own mother, which is a nice change from the murder-and-weapon intensity elsewhere on the route.

Colonial Park Cemetery, Mercer-Williams House, and the Roundhouse Finale

This is your final stretch, and it ends where Savannah feels most like a timeline: wars, cemeteries, and places that store emotion.

Stop 10: Colonial Park Cemetery (1750 and 10,000 bodies)

No ghost tour feels complete without a cemetery, and here you’ll stop at Colonial Park Cemetery, established in 1750. The data here is striking: it holds about 10,000 bodies, but only around 600 graves are actually marked.

That imbalance—so many unmarked resting places—helps explain why cemetery stories never run out.

Stop 11: Mercer Williams House Museum (1981 murder and Midnight fame)

Then you’ll get to the Mercer-Williams House Museum, described as one of Savannah’s more recently haunted properties. In 1981, it was the site of a shocking murder that became famous through Midnight in the Garden of Good and Evil. The story includes that Jim Williams was acquitted, and the haunt claims continue from there.

This stop is especially good if you like connecting a real place to a book you’ve heard about. Even if you don’t know the novel, the house becomes a reference point.

The final stop brings you to the Roundhouse Railroad Museum area. The story ties hauntings to climactic battles and war-related spirits in the railyard.

One reported image sticks in the legend: a man in a cavalry jacket who seems to disappear after meeting a person’s eyes.

Why I like ending here: rail yards and battle-linked places feel “cinematic.” You’ve walked through houses, squares, and a cemetery. Ending with war lore gives the route a final, heavier punctuation mark.

The Best Way to Time This Walk (So You Don’t Feel Rushed)

If you want the full effect, plan on about 1–2 hours, but build slack. Each story stop is short, yet the route is long enough that you’ll move through multiple neighborhoods.

A simple strategy:

  • Use the first few stops to make sure audio timing is working for your phone.
  • When you get to the riverfront and haunted houses, slow down and let the story finish before you move on.
  • Save your biggest photo breaks for the riverfront and squares, where you have more room to stand and regroup.

If you’re the type who likes to read signs and look closely, consider the longer side of the time range.

Who This Tour Suits Best—and Who Might Skip It

This is a strong fit for:

  • You like walking and want a self-paced way to explore Savannah.
  • You want a ghost tour that focuses on story and history, not just scares.
  • You’re comfortable using a phone for audio and navigation.

It might be less ideal if:

  • You hate relying on apps and prefer a live guide.
  • You have low phone battery tolerance and don’t want to carry a charger.
  • You’re hoping for ticketed attraction access included in the price.

Should You Book This Haunted Savannah Audio Walk?

Yes, if you want a spooky-but-practical way to see Savannah’s best-known haunt stops without committing to a group schedule. For $14.99, the lifetime access, offline setup, and hands-free GPS audio are the real value—especially if you plan to revisit Savannah and want the stories ready again.

I’d book it if you’re excited by the Olde Pink House, the Mercer-Williams House, and the darker Civil War and cemetery chapters. Skip it only if you strongly prefer a live guide or you know you won’t enjoy managing your phone battery during a multi-stop walk.

FAQ

How long is the Haunted Savannah self-guided audio tour?

It takes about 1 to 2 hours and covers a route that’s over 3.2 miles long.

Does it work without cellular or wifi?

Yes. You need to download the tour while you have strong wifi/cellular, and then it works offline afterward. The tour also includes offline maps.

Are admission tickets included for the stops?

No. Admission ticket entry is not included. Some locations list admission as free, but you should not assume museum entry or paid attractions are covered.

Where does the tour start and end?

It starts in the Savannah, GA 31401 area and ends at 539 W Charlton St, Savannah, GA 31401.

What device do I need for the app?

The recommended setup is an iPhone with iOS 15+, or an Android device with version 9+, or an iPad/tablet with GPS and cellular connectivity.

Do I get to start whenever I want?

Yes. The tour is self-guided, and the instructions say you can start anytime and pause anywhere.

Do I need to find a meeting point person?

No. No one meets you at the start. You’ll open the app onsite and begin the audio when you reach the first story point.