Reviewed · SAVANNAH GHOST & HAUNTED HISTORY TOURS
Amazing Scavenger Hunt: Getting Paranormal in the Peach State
Savannah ghosts fit perfectly on a walk. This self-guided Savannah Ghost Adventure Hunt turns the city into a 2-hour riddle trail built on true paranormal stories, including Civil and Revolutionary War era lore. I love that you can move at your own pace while still hitting the key haunted stops, and I also love the digital photo souvenirs you keep after the hunt. One catch: everything runs through the Let’s Roam app, so you need a fully charged phone (or a power bank).
If you’re going with friends or family, it works as a group game too, with roles assigned per player. You can have up to 10 players going at once, and each person can take on a different challenge style like Braniac, Photographer, or Mapper while the app tracks points and a leaderboard.
In This Review
- Key highlights to know before you start
- Why a ghost hunt like this fits Savannah so well
- Price and value: what $12.31 gets you in 2 hours
- Where you start on 20 E Broad St, and how to pace your hunt
- How the Let’s Roam app drives the game (and your photo keepsakes)
- Stop-by-stop: from Olde Pink House to Madison Square
- Stop 1: The Olde Pink House
- Stop 2: Wright Square
- Stop 3: Colonial Park Cemetery
- Stop 4: The Pirates’ House
- Stop 5: Andrew Low House Museum
- Stop 6: Historic Savannah Theatre
- Stop 7: Madison Square
- Playing it daytime vs. at night: what changes
- Who should book this hunt, and who might not love it
- What to watch for: your biggest practical risks
- Should you book the Savannah Ghost Adventure Hunt?
- FAQ
- How long is the Savannah Ghost Adventure Hunt?
- Is this hunt self-guided or do I have a tour guide?
- What do I need to use during the hunt?
- Can multiple people play together?
- Which places are included on the route?
- Are photo challenges included, and will I get the photos afterward?
- Is this experience refundable?
Key highlights to know before you start

- Photo challenges with keepable results: You earn through missions and keep digital copies of your photos.
- Role-based gameplay for small groups: Braniac, Photographer, and Mapper keep teams from stepping on each other.
- Competition via points and leaderboards: You can rack up points and compare results across other players.
- Historic haunted stops in one walking loop: Olde Pink House, Wright Square, Colonial Park Cemetery, Pirates’ House, Andrew Low House Museum, Historic Savannah Theatre, and Madison Square.
- Flexible day-or-night vibe: Daytime leans on architecture; at night you’ll use your phone flashlight for clues.
- No tour guide in the mix: You get a private, self-paced hunt route starting back at 20 E Broad St.
Why a ghost hunt like this fits Savannah so well
Savannah is the kind of city where walking feels natural, not forced. The streets, squares, and historic buildings basically set the stage for a story—so instead of just sightseeing, you’re solving clues in the same places the legends attach to. This hunt leans into that feeling hard, with paranormal-themed challenges tied to well-known haunted locations around town.
What I like most is the structure. You’re not wandering aimlessly trying to figure out what’s “worth stopping for.” The hunt builds a path with clear stops, so you get both the haunted atmosphere and the practical sightseeing benefit of hitting iconic areas without paying for a guided narrative every step of the way.
It also helps that the theme is grounded in real historical settings. The hunt’s backstory references events like the Civil and Revolutionary War, so the ghost lore doesn’t feel like it’s floating randomly. It feels linked to places you’re already seeing, which makes it easier to stay engaged even if you’re not a die-hard paranormal fan.
There are more haunted-history and ghost walks waiting in Savannah after dark
Price and value: what $12.31 gets you in 2 hours

At $12.31 per person for about a 2-hour game, this is priced like an experience, not a museum ticket. You’re paying for a planned route, a map/riddle system in the app, and a set of challenges that translate into digital photo keepsakes. When you add all of that up, the value comes from getting a lot of “activity per minute,” not just a scenic stroll.
Also, the hunt isn’t limited to one rigid order of events. Since it’s self-guided, you’re not stuck behind someone else’s pace. That matters in Savannah, where a couple of extra minutes at a square can turn into meaningful time—especially if you’re curious, want a photo, or need to cool down if it’s warm.
One thing to keep in mind for value: attraction fees are not included. So if you decide you want to step inside anything along the way, you may pay extra on your own. Still, even without added admissions, the hunt itself gives you a reason to see the main stops and build your own souvenirs.
Where you start on 20 E Broad St, and how to pace your hunt

Your adventure starts at 20 E Broad St in Savannah, and it ends back at the same meeting point. That loop ending where you began is practical. You don’t have to worry about catching a ride from somewhere random or wondering whether the route is going to carry you farther than you planned.
You can start anytime within the daily hours listed (7:00 AM to 10:00 PM). The format is designed so you can begin at your own time and go at your own pace. That flexibility is great if you’re traveling with mixed energy levels—one person may want to rush through clues, while another may want to linger and read the atmosphere.
Because the route is a walk-and-phone task, I’d treat it like a walking event even if the distance isn’t spelled out for you. Comfortable shoes matter. And if you’re visiting in hot or rainy weather, check the forecast and dress accordingly—Savannah can feel dramatic fast once you’re on foot for a couple hours.
How the Let’s Roam app drives the game (and your photo keepsakes)

This experience is built around the Let’s Roam app. The app provides maps, photo challenges, riddles, and leaderboards, which means you’re not relying on paper instructions that might get lost in a bag. You’ll also get phone, email, or chat support if something goes sideways.
You’ll choose roles as a group using the photo challenge system. The three roles given are:
- Braniac (brain-style challenges)
- Photographer (photo-focused challenges)
- Mapper (map-style challenges)
Each player has an individual role, so the game doesn’t turn into one person reading everything while the others stare. The role setup is one of the smartest parts of the design for families and friend groups because it gives everyone a job.
Here’s the part that feels like a real souvenir: you get digital copies of your adventure hunt photos. That’s a nice tradeoff for people who don’t want more clutter at home. It also means you can take your time getting the shots right, then keep them right away in your phone storage or gallery.
Practical note: keep your device ready. The hunt involves using your phone to navigate and interact with the app. If you’re planning to play at night, you’ll also use your phone flashlight to uncover clues. I strongly suggest bringing a power bank if your battery is not reliably strong.
Stop-by-stop: from Olde Pink House to Madison Square
The hunt uses a set sequence of haunted, historic-feeling stops. At each one, you’ll work through clues and photo challenges connected to your role, using the app to guide you. Think of these stops as your “chapters,” each with its own riddle payoff.
We have more self-guided audio tours and scavenger hunts across Savannah
Stop 1: The Olde Pink House
This is your first haunted chapter. You’ll start your clue work here, setting the tone for the rest of the route. Since it’s an early stop, it’s a good moment to get comfortable with how the app responds to your actions and photo challenges before you’re fully committed.
Potential drawback: if you start late in the day and the light drops quickly, your early photos may be harder. Plan your first stop with enough light if photography is important to you.
Stop 2: Wright Square
Squares are a Savannah signature, and this one keeps the hunt rooted in the city’s layout. You’ll transition from your opening stop into clue-solving in an open public setting, where you can take a breath and read the prompts without constantly changing streets.
Why it works: squares are easy to orient yourself in, so you won’t spend your whole walk searching for the next spot.
Stop 3: Colonial Park Cemetery
This is where the tone leans more paranormal-forward. A cemetery setting changes the feel instantly, so your clues here will likely feel extra serious or spooky, especially if you’re playing at night. It’s also a good stop to slow down and let the place sink in because you’ll be doing a phone-based puzzle task.
Practical tip: treat it like a respectful stop. If you’re bringing older kids or relatives, remind the group to speak softly and watch foot placement.
Stop 4: The Pirates’ House
After the cemetery’s stillness, this stop shifts energy. The name alone hints at a different flavor of Savannah story, and the hunt uses that change to keep things from blending together. Your job stays consistent: solve clues and complete role-based photo challenges prompted by the app.
If someone in your group gets less into the “ghost” side, pirate-themed locations can help them stay interested, because the hunt doesn’t only rely on scares—it also relies on curiosity.
Stop 5: Andrew Low House Museum
This stop is tied to a museum setting, which gives your hunt a more cultural rhythm. It’s a solid moment to reconnect with the idea that the paranormal stories are linked to real historical settings. In other words, you’re not only chasing chills; you’re also seeing how history frames the legends.
Stop 6: Historic Savannah Theatre
Now you’re in the “stage” of Savannah. A theatre stop keeps the hunt feeling like a story with movement and scenes, not a single static location. Expect your clue work here to feel different from squares and cemetery spaces, since the environment changes how you pause and frame photos.
Stop 7: Madison Square
The final chapter brings you back into a square setting to wrap the route. This is where I’d pay attention to finishing strong—double-check your photo challenges and make sure the app has captured what it needs for your role. Then you’re back to the starting area, with your keepable digital photos ready to review.
Playing it daytime vs. at night: what changes

You can run this hunt any time during listed hours, and the tone shifts depending on when you go.
Daytime tends to work best if you want a calmer vibe and you’re also using the walk to enjoy the architecture and city layout. The hunt is still ghost-themed, but the daylight makes it easier to take your time with photos and read the riddles without squinting.
Night is the version that leans into the spooky side. The instructions specifically point out using your phone flashlight to uncover clues. That can be fun, but it also adds two real-world constraints:
- Your battery will drain faster.
- The photos and navigation can get harder if you’re walking in low light.
If your group includes older adults or anyone who doesn’t love dark walks, daytime is usually the smarter choice. If your group is all-in on chills, night can feel like the best match for the theme.
Who should book this hunt, and who might not love it
I think this hunt is a great fit if you want structure without a group tour guide. You’re still getting an intentional route and set stops, but you can pause, speed up, or linger. It’s also a strong choice for groups because roles help keep everyone involved—Braniac, Photographer, and Mapper means you’re not stuck with one person doing all the work.
It’s also ideal if you like taking photos as souvenirs. The fact that you get digital copies is a big deal. You’ll have something from the experience that’s easy to keep and share.
One group to be cautious with: people who hate app-based activities. There’s evidence that the hunt depends heavily on the app working correctly. If your phone freezes, the app won’t load, or you lose connection mid-route, it can knock the whole experience off its rails since there’s no guide stepping in to help you restart.
What to watch for: your biggest practical risks
The biggest thing to plan for is simple: battery. The hunt runs through the app, and nighttime play uses your phone flashlight. If your battery is already weak when you start, you’ll feel stressed right away. Bring a power bank if you have one.
Second, expect it to be a walking game. Even though the route is only about two hours, you’ll still be on your feet from stop to stop. Comfortable shoes and weather-appropriate clothing are not optional if you want to enjoy it.
Finally, accept the fact that it’s self-guided. That’s part of the charm for many people, but it also means there’s no live guide to troubleshoot your route or clarify a riddle on the spot. If you prefer human interaction, you might want a guided option instead.
Should you book the Savannah Ghost Adventure Hunt?
Yes, I’d book it if you want a fun, structured way to experience Savannah by foot while working through clues and earning keepable photo souvenirs. The role system is great for groups, and the city’s square-and-building layout fits the ghost story theme well.
I’d think twice if you know you dislike app-based activities or you’re worried about phone battery life. Make sure your device is charged before you start, and choose daytime if you want a smoother experience.
If you’re ready for an organized self-guided walk with a paranormal storyline and a competitive edge, this is a value-minded way to see Savannah without paying for a traditional guided tour.
FAQ
How long is the Savannah Ghost Adventure Hunt?
It’s about 2 hours.
Is this hunt self-guided or do I have a tour guide?
It’s self-guided. There is no tour guide included, and the activity is designed for you to start at your own pace.
What do I need to use during the hunt?
You’ll use your smartphone with the Let’s Roam app for maps, photo challenges, riddles, and leaderboards.
Can multiple people play together?
Yes. It’s set up for groups, with roles assigned per player, and up to 10 can play.
Which places are included on the route?
The stops are The Olde Pink House, Wright Square, Colonial Park Cemetery, The Pirates’ House, Andrew Low House Museum, Historic Savannah Theatre, and Madison Square.
Are photo challenges included, and will I get the photos afterward?
Yes. There are photo challenges for each player, and you get digital copies of your adventure hunt photos.
Is this experience refundable?
No. It’s non-refundable and cannot be changed for any reason.
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