History, Haunts and Hops- Savannah’s ONLY All Drinks Included Pub Crawl

Reviewed · SAVANNAH GHOST & HAUNTED HISTORY TOURS

History, Haunts and Hops- Savannah’s ONLY All Drinks Included Pub Crawl

4.5 · 138 reviews 2 hours (approx.) From $60 Operated by History, Haunts, and Hops! · Bookable on Viator
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Savannah gets spooky and sips at once. This guided walking crawl is built around three included drink stops and a history lesson with a haunting twist, so you get out of the bar lines and into the stories. I like that you choose what you drink at each stop, and I also like that the tour ends right where you’ll likely want to keep exploring. One thing to plan for: you’re on a steady walking schedule, so if you want to linger over a drink, you’ll have to slow down on your own time.

The experience runs about two hours, starts at the Georgia Tasting Room on W Saint Julian Street, and finishes at Chippewa Square. Guides you might hear about, like Addison, Chris, or Austin, are praised for mixing the Savannah backstory with fun, not just a performance. If you hate any kind of walking or you’re not in the mood for ghost-lore, this may feel like too much going on at once.

Key Highlights You Should Know First

History, Haunts and Hops- Savannah’s ONLY All Drinks Included Pub Crawl - Key Highlights You Should Know First

  • Three included drinks, three different vibes: you pick your drink option at each stop (beer, champagne, or cocktail).
  • A light-spooky approach: haunts and lore show up, but the tone stays fun and social.
  • Secret-speakeasy energy, real Savannah history: expect stops with a story behind them, not just bar hopping.
  • Pace that fits a 2-hour window: you’ll move between pubs without long dead time.
  • Ends at Chippewa Square: a convenient finish for dinner and evening plans.
  • Small group feel by design: the tour caps at 25 people, which helps keep the tour from turning into a crowd.

Three Drinks Included for $60: The Value Math Works

The headline is simple: you pay $60 per person and your ticket covers all drinks on the crawl. In Savannah, that’s the big deal. Once you add up the cost of a cocktail, beer, and another mixed drink at even one or two bars, the math often turns against you fast. Here, you’re buying a guided walk plus a set number of drink stops.

Each stop includes a choice between beer, champagne, or a cocktail, so you can match your drink to your mood instead of being stuck with one option. It also makes the crawl feel less like a rigid “take what you’re given” situation and more like a guided way to try a few Savannah favorites.

Where the value really lands is in the combination: history plus atmosphere. You’re not just paying to drink. You’re paying for someone to point you toward the layers of Savannah’s past while you’re walking through the same streets you’d otherwise see on your own.

The practical trade-off is time. Two hours is long enough to feel like an event, but short enough that you’ll want to keep your pace with the group. If you come in planning to nurse one drink for an hour, you may feel rushed. A better strategy: treat each stop as a chapter, then finish your favorite by doing your own slow hang later near Chippewa Square.

There are more haunted-history and ghost walks waiting in Savannah after dark

The Route: From Georgia Tasting Room to Chippewa Square

History, Haunts and Hops- Savannah’s ONLY All Drinks Included Pub Crawl - The Route: From Georgia Tasting Room to Chippewa Square
This tour is a walking experience, and you start at the Georgia Tasting Room, 306 W Saint Julian Street. That’s a good pickup point because it’s in the thick of the Historic District, where most people are already spending their evenings.

You end at Chippewa Square, which is one of Savannah’s best “now what?” zones. It’s central, easy to reach by foot from a lot of nearby dining, and it gives you a clean break point. After the tour, you can decide whether you want to keep the night going with food, a second drink elsewhere, or just a scenic stroll.

The tour time is listed as about 2 hours, and that matters because it sets expectations. You’re getting a “see it, hear it, sip it” evening, not a marathon ghost tour that turns into a long sit-and-listen. Most of the experience is moving and stopping in sequence, which also helps if you’re traveling with friends who want variety.

Group size is capped at 25 people, so you should get that more human scale compared with big bus-style sightseeing. One thing I’d keep in mind: the crawl includes multiple stops. If you’re the person who hates crowds, go in with the mindset that you’ll be mixing in briefly at each location, then walking again.

Finally, you’ll use a mobile ticket, and the tour is offered in English. It’s also described as near public transportation, and service animals are allowed.

Stop 1: The Walking History Starter and the Secret Speakeasy Feel

History, Haunts and Hops- Savannah’s ONLY All Drinks Included Pub Crawl - Stop 1: The Walking History Starter and the Secret Speakeasy Feel
Your first stop area is set by the meeting point at the Georgia Tasting Room, then the crawl moves into three distinct drink locations. One of the stops is described as a secret speakeasy, which is a big part of the appeal. Savannah has a way of turning ordinary street corners into story set pieces, and a speakeasy-style bar amplifies that.

This is where the tour’s “history with a spooky twist” format really clicks. You’re not hearing tales in a vacuum. You’re hearing them while standing in a place that has the right atmosphere for the story to land. The speakeasy concept also helps keep the tone playful, not grim. It’s ghost-lore with a wink.

If you’re hoping for classic Savannah legends, this is also where you’re likely to hear some of them. People specifically call out the Boo Hag story as a highlight. That matters because the Boo Hag is the kind of folklore that feels local—less generic haunted house energy, more “this rumor has roots.”

From a practical standpoint, the speakeasy stop is also where you’ll want to get your bearings. You’ll choose your first drink (beer, champagne, or cocktail), and you’ll get a feel for the guide’s pacing before the crawl settles into its rhythm.

One consideration: there’s always a moment early on where you’re learning what the guide wants you to do and when to order. A quick tip is to be ready to decide your drink option early, especially if you’re the kind of person who pauses to read every menu item.

Stop 2: Champagne Bar Class and the Choice Between Beer, Champagne, or Cocktail

Next up is a classy champagne bar. That’s a nice contrast from the speakeasy-style energy because it changes the mood without changing the structure of the tour. The guide keeps you moving through Savannah’s past, but the setting gives you a different social vibe.

This stop is also your reminder that each drink stop offers a real choice. You’re not locked into one category. If champagne feels too fancy, you can pick something else. If you want a traditional beer route, you can go that way. If cocktails are your thing, you can pick a cocktail and keep sampling.

Why this matters: having options makes the crawl feel fair for different drink preferences and different comfort levels. Some people like their drinks light and celebratory. Others want something stronger or more familiar. The tour format supports that without making anyone feel out of place.

From the experience perspective, this stop tends to be where the tour’s “history lesson” keeps building. The best versions of this kind of walking tour don’t treat the bars as interruptions. They treat the bars as part of the story’s atmosphere. Guides are praised for making the walk feel laid back and for not rushing through the history, which is exactly what you want when the tour is already fast-paced by nature.

One watch-out: pacing can vary day to day, and reviews mention that time at some locations can feel different depending on the group and the moment. If you’re the type who finishes drinks quickly, you’ll probably be happy. If you like to take your time, plan to carry your momentum into the next stop and let the tour set the pace.

Stop 3: Wine or Moonshine Slushy Bar (Yes, Slushy) and How to Enjoy It

History, Haunts and Hops- Savannah’s ONLY All Drinks Included Pub Crawl - Stop 3: Wine or Moonshine Slushy Bar (Yes, Slushy) and How to Enjoy It
The final drink stop is described as a wine/moonshine slushy bar. That sounds like a gimmick until you’re there, because Savannah’s bar scene includes plenty of playful, seasonal twists. And moonshine slushies bring that fun factor hard.

This stop is great for three reasons. First, it’s memorable, which is half the point of a “haunts and hops” night. Second, it’s a different drink format than beer or champagne, so you’re not repeating the same flavor profile. Third, it gives the tour a punchy finish: by the time you reach the slushy bar, you’ve already gotten the history beats, and now you can enjoy something a little silly and sweet.

People also specifically mention that they had a favorite stop here, and that they’d happily return for more slushies during the rest of their Savannah time. That’s a helpful hint for you: if slushies are your thing, you might treat this as the stop where you order the drink you’d actually want to re-buy later.

From a practical angle, this is also where you should think about timing and drinking style. One piece of guidance from the tour provider response is that you can take your drinks with you rather than feeling like you have to finish everything on-site. That helps if you’re someone who orders, takes a few sips, then keeps listening while walking to the next moment.

If you want a simple approach: order what you like most at the slushy stop, take your time with it, then finish the last chapter of the tour as you head toward Chippewa Square.

The Haunts: Light Scares, Real Street-Level Stories

Savannah ghost lore can go heavy. This tour aims for a lighter spooky tone. Reviews include phrases like not too scary and a good mix of ghost stories and historical context, which lines up with the tour’s “fun with a spooky twist” positioning.

I like this approach because it keeps the night from feeling tense. You’re on vacation. You want stories that make you look around and notice details, not stories that make you dread the dark corners.

The best part is the blend. You don’t just get jump-scare theatrics. You get explanations—why certain things were said, how the stories fit into the city’s past, and what makes Savannah different from other places that market themselves as haunted. Guides like Addison and Chris get called out for being able to tell history in a way that sticks, and for sharing photos or visual context while you’re walking.

That visual piece is worth your attention. If your guide shares historical images, it helps you connect what you hear to what you’re seeing on the street. It turns the tour into something closer to story-based sightseeing.

One more note on tone: if you’re worried about being scared out of your comfort zone, this is described as spooky but not extreme. If you want purely horror-movie terror, you’ll probably want a different type of tour. But if you want an entertaining evening where the haunts act like seasoning, this hits that sweet spot.

Pacing, Time at Stops, and What to Do if Drinks Feel Too Fast

Two hours is tight, and that’s the reality. The tour hits three drink stops, so you’ll feel the rhythm: walk, stop, order, listen, move again. Most reviews praise the pacing as well spaced and not rushed.

Still, reviews also mention two different experiences with timing: some people wanted more time between stops, while others liked that drinks were spaced well. That’s not a contradiction. It means your experience can shift based on how long the group chats at each bar, how fast you order, and how busy the locations are.

Here’s how to make it work for you:

  • Decide your drink preference quickly when it’s time to order, so you don’t lose minutes.
  • If you find the group is moving on while you’re still sipping, remember you can take your drink with you rather than feeling trapped finishing on the spot.
  • Keep your walking pace ready. The tour is designed to stay on schedule so all three drink chapters happen within the time window.

If you’re traveling with friends who are slow decision-makers, do a quick pre-game chat before you start. Agree on which type you want at the first stop (beer, champagne, or cocktail). It saves time and keeps the group from getting stuck waiting.

And if you’re the opposite—fast sippers who want maximum time at each location—your best bet is to plan to return to your favorite stop area after the tour ends at Chippewa Square. The crawl is the appetizer. Your post-tour plan is the main course.

Weather Matters: Expect a Rain or Shine Approach

History, Haunts and Hops- Savannah’s ONLY All Drinks Included Pub Crawl - Weather Matters: Expect a Rain or Shine Approach
The tour is described as requiring good weather. In the real world, that means your night depends on conditions more than your personal plans. The provider also notes that if it’s canceled due to poor weather, you’ll be offered a different date or a full refund.

Reviews include examples of light drizzle that didn’t ruin the tour, and also stories about serious weather timing where the tour was canceled for safety. The practical takeaway is simple: check your weather forecast for Savannah the afternoon/evening you plan to go, and be ready with a backup plan for the possibility of rescheduling.

If it’s damp, bring something small like a light jacket. If it’s dry, you’re set for a pleasant evening walk with story stops that feel more atmospheric than you’d expect.

Who Should Book This Tour (and Who Might Skip It)

This tour is a strong match if you want a Savannah night that’s equal parts history lesson and drink stops, with a spooky flavor but not a heavy scare factor. It also works well if you like variety: different bar atmospheres, different drink types, and a guide who ties it all back to what the city used to be.

It’s especially good for:

  • Couples looking for a fun evening plan that doesn’t require menu math
  • Friends who want something social and structured without committing to a long sit-down tour
  • People who like legends, especially those that fit into Savannah’s folklore like the Boo Hag

It might be less ideal if:

  • You want a totally fear-focused ghost tour
  • You hate walking and tight time windows
  • You prefer one long bar stop rather than three shorter chapters

One more practical match note: groups up to 25 help keep things organized, but larger parties can affect how quickly you move and how long you stay at each stop. If you’re going with a big crowd, it can still be fun, just expect the pace to feel more “tour” than “hangout.”

Should You Book History, Haunts and Hops?

If you’re choosing between doing Savannah on your own and booking a guided night, I’d recommend this if you want the guided parts: the walk, the lore, and the bar settings. The price feels fair because three drinks are included, and the structure gives you an easy plan that ends at Chippewa Square.

Book it when you’re in the mood for a playful spooky vibe and you want to spend your time learning as you go, not just staring at a phone while you wander. If you’re mainly chasing a long, heavy ghost story marathon, you might want something else.

FAQ

How long is the pub crawl?

It runs for about 2 hours.

Where does the tour start and end?

It starts at the Georgia Tasting Room, 306 W Saint Julian Street, Savannah, GA 31401, and ends at Chippewa Square.

What does the $60 price include?

Your ticket covers all drinks on the crawl, with a choice between beer, champagne, or a cocktail at each of the three drink stops.

How many drink stops are there?

There are 3 drink stops during the tour.

What languages is the tour offered in?

The tour is offered in English.

What group size should I expect?

The tour has a maximum of 25 travelers.

What if the weather is bad?

The experience requires good weather. If it’s canceled due to poor weather, you’ll be offered a different date or a full refund.

What is the cancellation policy?

You can cancel for a full refund up to 24 hours in advance. If you cancel within 24 hours, the amount paid is not refunded.